Cinematic trailers
Announce, gameplay reveal, and story trailers cut in-engine — previs, layout, lighting, and grade handled under one roof.
Game art & cinematics studio
ForgeMesh is a team of artists and technologists making cinematic trailers, high-fidelity 3D assets, and immersive level art for studios shipping on PC, console, and real-time platforms. Every asset tells a story; every frame should feel alive.
What we do
Announce, gameplay reveal, and story trailers cut in-engine — previs, layout, lighting, and grade handled under one roof.
Hero props, weapons, vehicles, and characters sculpted in ZBrush, textured in Substance, and delivered game-ready with LODs.
Environment blockouts to final dressing in Unreal Engine, with modular kits, Nanite-aware meshes, and lighting that holds up in motion.
Material libraries, shader setups, and style bibles that keep a hundred assets reading as one world.
Draw-call budgets, texture memory audits, and LOD chains so the frame that looks good also ships at target framerate.
Niagara systems, destruction, and atmospherics tuned for readability during gameplay, not just for the trailer.
The craft
We work the way a shot demands. A trailer might start as a ZBrush sculpt, pass through Substance for surfacing, get laid out in Cinema 4D, then live entirely in Unreal Engine for lighting, camera, and render. Nothing is a mockup — what you approve is what runs.
Selected disciplines
Silhouette-first sculpting, retopology, and skin-ready surfacing.
Modular kits and dressing passes tuned for traversal and readability.
In-engine cinematography, grade, and stills cut for store pages.
Send a brief, a moodboard, or three sentences and a deadline. We'll come back with a plan, a schedule, and an honest read on scope.
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