Cinematic trailers
Announce, gameplay, and story trailers built in-engine: previs, camera layout, animation support, lighting, and final grade.
- — Previs edit
- — In-engine sequences
- — 4K master + cutdowns
Services
We scope work in the same units you ship it in: assets, shots, levels, and frame budgets. Pick a single deliverable or an embedded team — the pipeline is the same.
Request a scopeAnnounce, gameplay, and story trailers built in-engine: previs, camera layout, animation support, lighting, and final grade.
Hero props, weapons, vehicles, and characters from concept through game-ready delivery with clean topology and LOD chains.
Blockout to final dressing in Unreal Engine, with modular kits, decal libraries, and lighting that reads during gameplay.
Visual targets, callout sheets, and material direction so an outsourced team of twenty produces one coherent world.
Shader networks, master materials, and surfacing rules that scale from a single hero prop to a full biome.
Niagara systems, destruction, weather, and atmospherics authored for readability under combat and camera motion.
Profiling passes on shipped or in-progress content: draw calls, overdraw, texture memory, and Nanite/Lumen tuning.
Store-page stills, screenshots, and marketing beauty shots captured in-engine at print-ready resolution.
Ways to work with us
A defined deliverable — one trailer, one asset pack, one biome — with a fixed scope, schedule, and price.
Two to six ForgeMesh artists working inside your sprints, tools, and review process for a fixed monthly block.
Short, focused engagements for a milestone crunch, a publisher review, or a launch-window optimization pass.
Send it over. We'll respond with scope questions, a realistic schedule, and the team we'd put on it.
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