Services

Art production that survives contact with the engine

We scope work in the same units you ship it in: assets, shots, levels, and frame budgets. Pick a single deliverable or an embedded team — the pipeline is the same.

Request a scope
High-fidelity three-dimensional render showing detailed surfacing

Cinematic trailers

Announce, gameplay, and story trailers built in-engine: previs, camera layout, animation support, lighting, and final grade.

  • — Previs edit
  • — In-engine sequences
  • — 4K master + cutdowns

High-fidelity 3D assets

Hero props, weapons, vehicles, and characters from concept through game-ready delivery with clean topology and LOD chains.

  • — Sculpts & retopo
  • — PBR texture sets
  • — LODs and collision

Immersive level art

Blockout to final dressing in Unreal Engine, with modular kits, decal libraries, and lighting that reads during gameplay.

  • — Modular kits
  • — Dressed levels
  • — Lighting scenarios

Concept & style bibles

Visual targets, callout sheets, and material direction so an outsourced team of twenty produces one coherent world.

  • — Style guide
  • — Callout sheets
  • — Reference library

Look development

Shader networks, master materials, and surfacing rules that scale from a single hero prop to a full biome.

  • — Master materials
  • — Material library
  • — Lookdev turntables

Real-time VFX

Niagara systems, destruction, weather, and atmospherics authored for readability under combat and camera motion.

  • — Niagara systems
  • — VFX kit
  • — Integration notes

Performance & optimization

Profiling passes on shipped or in-progress content: draw calls, overdraw, texture memory, and Nanite/Lumen tuning.

  • — Profiling report
  • — Optimized assets
  • — Budget documentation

Key art & capture

Store-page stills, screenshots, and marketing beauty shots captured in-engine at print-ready resolution.

  • — Key art renders
  • — Screenshot set
  • — Layered source files

Ways to work with us

Three engagement shapes

Project

A defined deliverable — one trailer, one asset pack, one biome — with a fixed scope, schedule, and price.

Embedded team

Two to six ForgeMesh artists working inside your sprints, tools, and review process for a fixed monthly block.

Strike team

Short, focused engagements for a milestone crunch, a publisher review, or a launch-window optimization pass.

Organic three-dimensional forms rendered with soft directional light

Have a brief, a build, or just a deadline?

Send it over. We'll respond with scope questions, a realistic schedule, and the team we'd put on it.

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