Services

Art production that survives contact with the engine

We scope work in the same units you ship it in: assets, shots, levels, and frame budgets. Pick a single deliverable or an embedded team — the pipeline is the same.

Request a scope
High-fidelity three-dimensional render showing detailed surfacing

Cinematic trailers

Announce, gameplay, and story trailers built in-engine: previs, camera layout, animation support, lighting, and final grade.

  • Previs edit
  • In-engine sequences
  • 4K master + cutdowns

High-fidelity 3D assets

Hero props, weapons, vehicles, and characters from concept through game-ready delivery with clean topology and LOD chains.

  • Sculpts & retopo
  • PBR texture sets
  • LODs and collision

Immersive level art

Blockout to final dressing in Unreal Engine, with modular kits, decal libraries, and lighting that reads during gameplay.

  • Modular kits
  • Dressed levels
  • Lighting scenarios

Concept & style bibles

Visual targets, callout sheets, and material direction so an outsourced team of twenty produces one coherent world.

  • Style guide
  • Callout sheets
  • Reference library

Look development

Shader networks, master materials, and surfacing rules that scale from a single hero prop to a full biome.

  • Master materials
  • Material library
  • Lookdev turntables

Real-time VFX

Niagara systems, destruction, weather, and atmospherics authored for readability under combat and camera motion.

  • Niagara systems
  • VFX kit
  • Integration notes

Performance & optimization

Profiling passes on shipped or in-progress content: draw calls, overdraw, texture memory, and Nanite/Lumen tuning.

  • Profiling report
  • Optimized assets
  • Budget documentation

Key art & capture

Store-page stills, screenshots, and marketing beauty shots captured in-engine at print-ready resolution.

  • Key art renders
  • Screenshot set
  • Layered source files

Ways to work with us

Three engagement shapes

Project

A defined deliverable — one trailer, one asset pack, one biome — with a fixed scope, schedule, and price.

Embedded team

Two to six ForgeMesh artists working inside your sprints, tools, and review process for a fixed monthly block.

Strike team

Short, focused engagements for a milestone crunch, a publisher review, or a launch-window optimization pass.

Organic three-dimensional forms rendered with soft directional light

Have a brief, a build, or just a deadline?

Send it over. We'll respond with scope questions, a realistic schedule, and the team we'd put on it.

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